After nearly two weeks of concentrate on the Overwatch League, we finally have our initial details on Overwatch Contenders Season One.
Matches will operate through September 24.
The results of the tournament will not hold any direct influence on team's entering to the Overwatch League, and once Season One ends, Contenders will grow to be a league focused on developing amateur teams to assist grow talent for the Overwatch League. Because the championship runs through the middle of the purchase calendar to your Overwatch League it's possible that roster moves could happen in the middle of the tournament.
The championship will be broadcast on the Overwatch Contenders Twitch channel with games starting at 1 P.M. every weekend. The European games will be with North America playing immediately after.
For more information on the American teams competing in the tournament, check out our full breakdown, here.
The latest Overwatch developer upgrade is intriguing because it doesn't deal with hero updates, gameplay changes, or an upcoming patch. On the contrary, it's entitled"Play Nice, Play Fair", and it is dedicated to what Jeff Kaplan calls"the rising wave of toxicity" in Overwatch. The video is split into two sections: the first is about what Blizzard is doing about in-game poor behaviour and toxicity, and the second is about what the community can perform.
Kaplan states that Blizzard are dedicated to creating an inclusive, enjoyable space in Overwatch. The first thing was the recent inclusion of coverage to console. While he admits the reporting feature isn't perfect and will be getting more improvements, Kaplan also states it is one of the most effective tools players now have at their disposal.
This pilot program will be increased in scope and frequency, and eventually be incorporated into the in-game pilot itself. 480,000 Overwatch accounts are disciplined, using a enormous 340,000 of these were due to participant reports.
Upcoming changes will be different in visibility. Some of them will be declared and quite visible, others are going to be under the hood alterations to punishment thresholds and seriousness.
According to Kaplan, the maximum degree of doctrine regarding player behaviour is:"If you are a bad person doing terrible things in Overwatch, we do not want you in Overwatch. We don't wish to create areas for you where only the poor people are at Overwatch--we just don't need those folks in Overwatch. Overwatch should be an inclusive sport space. It's an inclusive, aspirational universe and the gameplay experience should match what Overwatch is expecting to achieve."
Finally, Kaplan turns into what the neighborhood can perform. While he suspects the anonymity of the internet is the real problem here, he pleads with the neighborhood to evaluate their own behavior. If everybody is here to have fun, then maybe players may act in a way that will ease that. If that is not enough of an incentive, Kaplan explains that Blizzard is presently sinking an immense quantity of time and manpower into solving the participant behavior difficulty, and that's taking away from the things we love about Overwatch: new content, attributes, and options.
The struggle to control player behaviour in online gambling is nothing new. League of Legends notably went through a series of observable tests and experiments to see what methods worked best for controlling in-game toxicity and misuse.
Soon after a content update centered about Kel'Thuzad and Warcraft, Heroes of the Storm is launching yet another"expansion pack" together with Ana and Junkrat entering the Nexus as new heroes. While the details are not completely revealed yet, Junkrat keeps his trusty RIP-Tire. Even better, he will ride a giant, smiling missile like a pony right into the enemy group. She will presumably be bringing a larger array of sniping and recovery to the Nexus, based on other Overwatch imports.
These heroes are entering the Nexus along with a few Overwatchinspired skins, such as a Volskayan hero version on Varian Wrynn. They'll be doing battle on Volskaya Industries, with Katya Volskaya herself serving as the announcer. Remember those huge mechs out of Infilitration? They are map goals now, and they may be unleashed by two players--one gunner and one pilot.
We are also getting a Warcraft inspired D.Va skin in Heroes of the Storm, where D.Va rolls around as Deathwing, the Destroyer.
This isn't the first time some candy, sweet Overwatch articles was restricted to Heroes of the Storm. Zarya stones some fantastic skins, such as a Viking-inspired Thunder Guard design and a totally frightening Cyberdemon skin.
Heroes of the Storm is totally free to play, however heroes have to be unlocked through either in-game currency or a one-time actual money buy. There'll be an ongoing pursuit in the client for gamers to accumulate Pachimaris and earn in-game rewards.
Even if Overwatch is at its most controversial, you will rarely hear anyone speak a word against the characters, environments, and world. Overwatch was considered visually stunning ever because that first cinematic back in the museum, and since then we've seen heaps of visual material made in the world, with varying styles and purpose. Sometimes, we see a slice of a hero's life through a comedian, sometimes we get a short, stylish video exploring the roots of a character, and sometimes we get art from inside the universe itself, such as the Hollywood film posters or Castillo's graffiti.
The Art of Overwatch hastens the visual history of Overwatch, bringing all of the above together alongside concept art, previous designs, and other content that has never been released previously.
It's important to be aware that for every visual environment, character, or situation we see play out via a general launch, there's an abundance of material that has been tested and conceived. Clients can find a glimpse at tens of thousands of Overwatches that could have already been, or concepts that couldn't make it into the last game. You have to see exactly how much work goes into any individual environment or character.
When Overwatch was first being worked on, it had some hugely different asethetics. The sport rose from the ashes of Job Titan, a very ambitious Blizzard job that grew too cluttered and bulky, weighed down with its scope. The Artwork of Overwatch shows a leaner, more efficient process of creation and art that's cranked out a great deal of iconic characters along with also a utopian world. The style of this art is so beautiful, that I'd love to see it in overwatch boost service!
The book also has artist and developer commentary which explains why different notions were selected over their alternatives, and exactly what the team was aiming for with the introduction of each character and environment.
Both editions will be available on October 24th, 2017.
Fixed a bug that occasionally caused the heroes'"sigh" voice line to perform when respawning
Fixed a bug that prevented Doomfist from being pumped back when his Rocket Punch capability was being used
Fixed a bug that allowed Doomfist's Rocket Punch to strike players Throughout the taxi on King's Row
Fixed a bug that caused a pair of pink fuzzy dice to strangely float onto the screen after viewing D.Va's weapon in the Hero Gallery when her Cruiser skin has been equipped
Fixed an issue that caused the gold tint of Junkrat's weapon to appear dull when his Firework skin has been outfitted
Fixed a bug that gave Junkrat's RIP-Tire a speed increase if players wall jumped ledges
Fixed a bug that occasionally caused Mei's Ice Wall to release players into the air
Fixed a bug that caused Mei's Ultimate to appear friendly (it failed to switch from blue to red) after being reflected by Genji
Fixed a bug that prevented Roadhog's Chain Hook icon from being exhibited from the kill feed when it caused an environmental kill
Fixed a bug that triggered Symmetra's Photon Barrier to indicate a 10-second cooldown Once the red"cannot use" icon was active
Employing D.Va's melee attack no longer cancels Micro Missile barrage
D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control Consequences
Mercy's Resurrect is no longer blocked by Steel Trap or Graviton Surge
Mercy is not able to use Valkyrie to escape Graviton Surge and Steel Traps
Fixed a bug on Ecopoint: Antarctica which could cause a crate to block your view of heroes throughout the winning team lineup
Fixed a bug that allowed Reaper to reach unintended places on Castillo
Fixed a bug that enabled some heroes to achieve unintended locations on Horizon Lunar Colony
Fixed a bug that prevented reflections from appearing firearms while standing in certain areas on Ilios
Fixed a bug that caused jump pads to rebound players greater than planned on Oasis
Fixed a lighting problem that caused some things on the last point of Route 66 to take on a pinkish hue when players used low video settings
Fixed a problem that caused reflections to seem too dark while players were standing in Regions of the Cave Inn on Route 66
Fixed a problem that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
Fixed a bug which prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
Fixed a bug that allowed players to reach unintended places on Watchpoint: Gibraltar
Removed the"Healing Prevented" statistic from Ana's career profile site
Fixed a bug that caused Doomfist's Rocket Punch UI to sometimes Stay visible when respawning
Fixed a bug which prevented Doomfist's Seismic Slam from accurately targeting transferring objects, inducing Doomfist to land in accidental locations
We are nobody, but we will ignite the fire of our rebelion.